OpenGL Driver Support
Windows driver version 259.31 and Linux drivers version 256.38.03 provide full support for OpenGL 4.1 and GLSL 4.10 on capable hardware. This driver also supports several new OpenGL extensions for both 4.1-capable GPUs and older GPUs. The driver download links are at the bottom of this page.
OpenGL 4.1 Driver Release Notes
You will need any one of the following Fermi based GPU to get access to the OpenGL 4.1 and GLSL 4.10 functionality:
For OpenGL 2 capable hardware, these new extensions are provided:
ARB_debug_output
ARB_ES2_compatibility (also in core OpenGL 4.1)
ARB_separate_shader_objects (also in core OpenGL 4.1)
For OpenGL 3 capable hardware, these new extensions are provided:
ARB_get_program_binary (also in core OpenGL 4.1)
ARB_robustness
ARB_viewport_array (also in core OpenGL 4.1)
GLX_EXT_create_context_ES2_profile
WGL_EXT_create_context_ES2_profile
GLX_ARB_create_context_robust_access
WGL_ARB_create_context_robust_access
For OpenGL 4 capable hardware, these new extensions are provided:
ARB_shader_precision (also in core OpenGL 4.1)
ARB_vertex_attrib_64bit (also in core OpenGL 4.1)
The OpenGL 4.1 and GLSL 4.10 specifications, and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/
For any bugs or issues, please file a bug through the developer website:https://nvdeveloper.nvidia.com/
OpenGL 4.1 on NVIDIA Hardware FAQ
1) How do I start using OpenGL 4.1 in my code base?
In order to use OpenGL 3.0 and later versions, an application should "opt in" to use these versions. There is a new context creation call CreateContextAttribsARB (for WGL and GLX defined in the WGL/GLX_ARB_create_context extensions) that you should use in order to request a context that supports OpenGL 3 or OpenGL 4.
For OpenGL 3.2, and later versions including OpenGL 4.1, you additionally will have to indicate what profile you want the OpenGL context to support. Either the "Core" or the "Compatibility" profile.
2) I hear about deprecation and removing functionality from OpenGL. What is going on?
Together with OpenGL 3.0, the OpenGL ARB introduced a deprecation mechanism. Deprecation means that a feature is marked for removal from a future version of the OpenGL spec. It is not actually removed yet from OpenGL 3.0, but this means that future versions of OpenGL will remove features. Several features are marked as deprecated in the OpenGL 3.0 specification (but none are removed).
The OpenGL 3.1 specification removed those features that were marked as deprecated in OpenGL 3.0. However, the OpenGL ARB has recognized that there is a need to provide both new functionality in future versions of OpenGL, and still support the removed functionality. To support that market need, the ARB_compatibility extension has been created. This single extension encapsulates all the removed functionality, and re-introduces that back into core OpenGL 3.1. The entry points and tokens in this extension have not changed. No "ARB" suffix has been attached, for example. Implementation of the ARB_compatibility extension is optional. Some OpenGL vendors might chose not to implement it. NVIDIA does support this extension across all its OpenGL 3 capable offerings. This means that if the ARB_compatibility extension name is present in the OpenGL extension string, that the OpenGL implementation supports a fully backwards compatible OpenGL 3.1.
Starting with OpenGL 3.2, the OpenGL ARB has introduced two profiles. The "Core" profile and the "Compatibility" profile. A profile is a well defined subset of the OpenGL specification. The "Core" profile builds on top of OpenGL 3.1 (without ARB_compatibility). The Core profile does not support any deprecated features. The Compatibility profile builds on top of OpenGL 3.1 including ARB_compatibility. The Compatibility profile has full support for all features, including the deprecated ones. Both profiles are available in our OpenGL 4.1 drivers.
NVIDIA recommends that developers always create a Compatibility profile context, to ensure full backwards compatibility of existing OpenGL code.
The OpenGL ARB provides two OpenGL 4.1 specifications, one each for the Core and Compatibility profiles. For the OpenGL Shading Language version 4.10, the OpenGL ARB provides only one document, with the Compatibility profile functionality integrated and clearly marked. These three specification documents can be downloaded from http://www.opengl.org/registry
3) What about the "old" context creation API, WGL/GLXCreateContext. Can I still use it?
Yes. However, if you are writing new code we strongly recommend you use the new CreateContextAttribsARB API described in the WGL/GLX_ARB_create_context extension. The "old" CreateContext API will still function, and it will create an OpenGL 4.1 Compatibility profile.
4) Is NVIDIA going to remove functionality from OpenGL in the future?
NVIDIA has no interest in removing any feature from OpenGL that our ISVs rely on. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports the ARB_compatibility extension and Compatibility profile, and is shipping OpenGL drivers without any functionality removed, including any functionality that is marked deprecated.
5) Will existing applications still work on current and future shipping hardware?
NVIDIA has no plans for dropping support for any version of OpenGL on our existing and future shipping hardware. As a result, all currently shipping applications will continue to work on NVIDIA"s existing and future hardware.
6) What NVIDIA hardware will support OpenGL 3?
The new features in OpenGL 3 require G80, or newer hardware. Thus OpenGL 3.0/3.1/3.2/3.3 is not supported on NV3x, NV4x nor G7x hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 3:
Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.
Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
GeForce 8000 series or higher
7) What NVIDIA hardware will support OpenGL 4?
The new features in OpenGL 4 require a Fermi GPU. Thus OpenGL 4 is not supported on NV3x, NV4x, G7x, G8x nor GT2xx hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 4:
Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 5000M, Quadro 4000
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460
8) Will functionality marked as deprecated be slow on NVIDIA hardware?
No. NVIDIA understands that features on the deprecated list are critical to the business of a large part of our customer base. NVIDIA will provide full performance, and will support, tune, and fix any issues, for any feature on the deprecated list. This means that all the functionality in the ARB_compatibility extension and Compatibility profile will continue to operate at maximum performance.
OpenGL Driver Support:- Windows driver version 382.88 and Linux drivers version 381.26.11 provide beta support for OpenGL 4.6 and GLSL 4.60 on capable hardware.- Please note these drivers are for developers who want to experiment with “OpenGL 4.6”.OpenGL 4.6 Driver Release Notes:- Any OpenGL 4.5 capable GPU can run OpenGL 4.6. You will need any one of the following Fermi, Kepler, Maxwell or Pascal based GPUs to get access to the OpenGL 4.6 functionality:Compatible Quadro Series:- Quadro GP100, Quadro P6000, Quadro P5000, Quadro P4000, Quadro P2000, Quadro P1000, Quadro P600, Quadro P400, Quadro M6000 24GB, Quadro M6000, Quadro M5000, Quadro M4000, Quadro M2000, Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 2000D, Quadro 600, Quadro 410Compatible GeForce 1000 series:- GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050, GeForce GTX 1050 Ti, NVIDIA TITAN Xp, GT 1030Compatible GeForce 900 series:- GeForce GTX 960, GeForce GTX 970, GeForce GTX 980, GeForce GTX 980 Ti, GeForce GTX Titan XCompatible GeForce 700 series:- GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730Compatible GeForce 600 series:- GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605Compatible GeForce 500 series:- GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510Compatible GeForce 400 series:- GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405The extensions listed below are part of the OpenGL 4.6 specification, but they can also be used in contexts below OpenGL 4.6 on supported hardware:- ARB_gl_spirv- ARB_indirect_parameters- ARB_pipeline_statistics_query- ARB_polygon_offset_clamp- ARB_shader_atomic_counter_ops- ARB_shader_draw_parameters- ARB_shader_group_vote- ARB_spirv_extensions- ARB_texture_filter_anisotropic- ARB_transform_feedback_overflow_query- KHR_no_errorIn addition, the following new extensions are supported by this driver:- KHR_parallel_shader_compile- NV_blend_minmax_factorAbout Graphics Drivers:While installing the graphics driver allows the system to properly recognize the chipset and the card manufacturer, updating the video driver can bring about various changes.It can improve the overall graphics experience and performance in either games or various engineering software applications, include support for newly developed technologies, add compatibility with newer GPU chipsets, or resolve different problems that might have been encountered.When it comes to applying this release, the installation steps should be a breeze, as each manufacturer tries to make them as easy as possible so that each user can update the GPU on their own and with minimum risks (however, check to see if this download supports your graphics chipset).Therefore, get the package (extract it if necessary), run the setup, follow the on-screen instructions for a complete and successful installation, and make sure you reboot the system so that the changes take effect.That being said, download the driver, apply it on your system, and enjoy your newly updated graphics card. Moreover, check with our website as often as possible in order to stay up to speed with the latest releases.
Примечание: Ссылка "скачать" может вести как непосредственно на файл, так и на сайт производителя, на котором Вы можете найти нужный файл.
Это связано с тем, что некоторые производители не позволяют размещать прямые ссылки на файлы.
– это еще не все, что вам нужно для комфортной работы. Если у вас карта Intel, то вам точно нужно скачать OpenGL для Виндоус 10. В зависимости от того, какая у вас видеокарта, вы можете выбрать 2 или 3, на этой странице вы сможете скачать последнюю версию этой библиотеки. Многие не понимают, зачем им нужен этот софт, если и без этой утилиты все прекрасно работает.
Предназначение
Даже если вы уже пользуетесь компьютером, ноутбуком или планшетом без этой технологии, и вас все устраивает, это не повод не устанавливать софт. В отличие от драйверов, ваше устройство действительно может работать без этой библиотеки. Это и хорошо, и плохо одновременно. Плюс в том, что устройство работает и без нее, а значит она не создает лишних проблем. Но, если утилита установлена, то устройство работает лучше, а вычислительная мощность видеокарты Интелиспользуется намного лучше. После установки вы заметите, что:- Работа видеокарты была оптимизирована;
- У вас увеличилась производительность системы в целом и карты в частности;
Как правило, если у вас используется графика Intel, то у вас встроенная графическая карта. Это значит, что графическое ядро встроено в процессор. Такие устройства, как правило, не очень мощные. И если в добавок к изначально небольшой мощности вы еще не установите необходимое ПО, то вряд ли вы сможете комфортно пользоваться компьютером, ноутбуком или планшетом. Это самый главный аргумент, зачем и почему вам нужно скачать OpenGL для Windows 10 32/64 bit. Вы не заметите работу этой библиотеки, но она вам нужна. И это актуально не только тем, кто играет в игры, но и тем, кто пользуется лишь
NVIDIA"s Windows driver version 355.97 provide beta support for OpenGL 2015 ARB extensions and OpenGL ES 3.2 on capable hardware.
OpenGL 2015 Driver Release Notes
Fixes:
- Fixes a minor issue in ARB_parallel_shader_compile
- Adds the EXT_blend_func_separate & EXT_multisample_compatibility extensions for OpenGL ES contexts
- Supports Windows 10
You will need any one of the following Fermi, Kepler or Maxwell based GPUs to get access to the OpenGL 2015 and OpenGL ES 3.2 functionality:
- Quadro series:
Quadro M6000, Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 2000D, Quadro 600, Quadro 410
- GeForce 900 series:
GeForce GTX 960, GeForce GTX 970, GeForce GTX 980, GeForce GTX 980 Ti, GeForce GTX Titan X
- GeForce 700 series:
GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730
- GeForce 600 series:
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605
- GeForce 500 series:
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510
- GeForce 400 series:
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405
These new OpenGL 2015 ARB extensions require NVIDIA GeForce 900 series or newer GPUs:
- ARB_post_depth_coverage
- ARB_fragment_shader_interlock
- ARB_texture_filter_minmax
- ARB_sample_locations
- ARB_shader_viewport_layer_array
- ARB_sparse_texture2
- ARB_sparse_texture_clamp
These new OpenGL 2015 ARB extensions require NVIDIA GeForce 700 series or newer GPUs:
- ARB_gpu_shader_int64
- ARB_shader_clock
- ARB_shader_ballot
These new OpenGL 2015 ARB extensions require NVIDIA GeForce 400 series or newer GPUs:
- ARB_ES3_2_compatibility
- ARB_parallel_shader_compile
- ARB_shader_atomic_counter_ops
The extensions below are part of OpenGL ES 3.2 core specification now, but they can still be used in contexts below OpenGL ES 3.2 as extensions on supported hardware:
- KHR_debug
- KHR_texture_compression_astc_ldr
- KHR_blend_equation_advanced
- OES_sample_shading
- OES_sample_variables
- OES_shader_image_atomic
- OES_shader_multisample_interpolation
- OES_texture_stencil8
- OES_texture_storage_multisample_2d_array
- OES_copy_image
- OES_draw_buffers_indexed
- OES_geometry_shader
- OES_gpu_shader5
- OES_primitive_bounding_box
- OES_shader_io_blocks
- OES_tessellation_shader
- OES_texture_border_clamp
- OES_texture_buffer
- OES_texture_cube_map_array
- OES_draw_elements_base_vertex
- KHR_robustness
- EXT_color_buffer_float
About Graphics Drivers:
While installing the graphics driver allows the system to properly recognize the chipset and the card manufacturer, updating the video driver can bring about various changes.
It can improve the overall graphics experience and performance in either games or various engineering software applications, include support for newly developed technologies, add compatibility with newer GPU chipsets, or resolve different problems that might have been encountered.
When it comes to applying this release, the installation steps should be a breeze, as each manufacturer tries to make them as easy as possible so that each user can update the GPU on their own and with minimum risks (however, check to see if this download supports your graphics chipset).
Therefore, get the package (extract it if necessary), run the setup, follow the on-screen instructions for a complete and successful installation, and make sure you reboot the system so that the changes take effect.
That being said, download the driver, apply it on your system, and enjoy your newly updated graphics card. Moreover, check with our website as often as possible in order to stay up to speed with the latest releases.
It is highly recommended to always use the most recent driver version available.
Try to set a system restore point before installing a device driver. This will help if you installed an incorrect or mismatched driver. Problems can arise when your hardware device is too old or not supported any longer.